Technology Archives - Page 2 of 2 - Make Helsinki

Category: Technology



Creative design   •  12.10.2015   •  4 minute read

3D printing

Many industries are using 3D printing technology for testing purposes and some even use it to create real products for their customers. During the last couple of years 3D printing has taken huge leaps, technology wise, and is now a viable solution for rapid prototyping. At least here in Finland there has been quite a big hype around 3D printing..

Technology   •  24.9.2015   •  6 minute read

My hundred days with Apple Watch

I got my Apple Watch on the 21st of May. After using it actively for over hundred days, I’ve learned to appreciate it in many, subtle ways. The Apple Watch was unveiled a little over a year ago, and it hit the markets last April. During the first day of pre-ordering, almost one million Apple Watches were purchased only in..

Mobile development   •  1.9.2015   •  1 minute read

HelsinkiOS meetup at Make Helsinki

On August 26 we hosted the HelsinkiOS meetup at our office in Kamppi.  The office filled up quickly as we had over 40 iOS developers joining. The conversations kept going until late in the evening.  Our CEO Petteri Kolehmainen started the evening with a welcome and told shortly about Make Helsinki, the work we do for our customers, and the..

Customers   •  28.8.2015   •  7 minute read

Interviewing Sammeli Liikkanen, Chief Digital Officer at Orion Pharma

As we have seen, more and more industries are digitalising their businesses. However, pharmaceutical companies have been rather slow adapting to the digital era, but are now speeding up their efforts to digitalise their businesses and services. Make Helsinki interviewed Sammeli Liikkanen, the Chief Digital Officer at Orion Pharma and asked what digitalisation can offer to pharmaceutical companies in general,..

Technology   •  11.8.2015   •  8 minute read

Virtual Reality is finally breaking through

Virtual reality (or VR) has been featured in (science) fiction for decades. After several failed attempts to commercialise the technology in the 80s and 90s, VR is finally on the verge of breakthrough. The new Millenia has benefited from the more and more powerful computers, the shrinking size of electronics and growing investments in the industry. Game consoles can be..